It is a C class asteroid that can be attached to any spacecraft after editing the part's config file, allowing it to be under any part category entered. The part configuration file used as a prototype for each procedurally-generated asteroid can be found in GameData/Squad/ Parts/Misc/PotatoRoid/part.cfg. They do not have SOIs of their own or produce gravity to affect nearby objects they may not be landed on by craft, stood on by kerbals on EVA, or have flags planted on them, but may be docked with through the use of the Advanced Grabbing Unit.Īsteroids are procedurally generated each new one is a unique shape and size. They can be rotated or accelerated by the application of torque or thrust, and moved into a different orbit or another body's sphere of influence with correct maneuvering. Unlike the true celestial bodies in the game, asteroids are fully under control of the physics system. Their coloration ranges from light to dark grey, with patches of black and white dispersed over the surface. Asteroids first appeared in the game with the release of the Asteroid Redirect Mission update, or 0.23.5.Īsteroids can be found and monitored via the tracking station and come in various sizes, ranging from class A (at most 3 meters across and weighing tens of tons) to class E (at least 30 meters across and weighing thousands of tons). Asteroids appear and disappear frequently so that there are always a few scattered around the vicinity of Kerbin. An asteroid is a randomly created celestial body usually in orbit around Kerbol or Dres.
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